![]() ![]() ![]() For starters, you can now shuttle freely back and forth between the tram stations connecting all the different sections of the Ishimura (once you’ve unlocked them), and you can also travel between certain areas on foot via new corridors like those that connect the flight deck to the medical deck, or indeed off your feet in other sections. Although Isaac’s initial arrival in the hangar and flight deck very closely mirrors the layout of the original, it’s not long until you start to notice some substantial differences. GstRender.PostProcessColorBlindContrastFloat 0.Not only does the Ishimura look more striking than ever before, it’s also been restructured to encourage more exploration. GstAudio.PO_Audio_VolumeVO_Float 0.900000 GstAudio.PO_Audio_VolumeSFX_Float 0.750000 GstAudio.PO_Audio_VolumeMusic_Float 0.700000 GstAudio.PO_Audio_VolumeMain_Float 0.800000 GstAudio.PO_Audio_MonoPanning_Floa 0.500000 ![]() GstAudio.PO_Audio_KeepInBackground_Bool 0 GstAudio.PO_Audio_Accessibility_MonoMode_Bool 0 there are some BIG STUTTER and FREEZE, but it only happens once. only can use medium preset, any thing above medium will crash the game.Ħ. no upscaler, even dynamic resolution scaler crashes game too.Ĥ. in-game v-sync on, game will crash without it.ģ. first delete the Configuration file "ProfileOptions_profile" in "%USERPROFILE%\Documents\Dead Space (2023)\settings\steam" reset the graphics settings.Ģ. create file name "nf" at same location, open it with note book add this line "DXVK_ASYNC=1"ġ. Put "dxgi.dll" and "D3D12.dll" in the game folder with "Dead Space.exe". zst" you can find 7-zip that can decompress. devs please look into this fix this game!ĭownload vkd3d-proton, google "7-zip. I'm no expert, but from this run we can clearly see that Vulkan actually saved the cache so it only stutter "once". As title looks like the pre-compilation missed some shaders? As you can see, unlike DX12, Vulkan only stutter "once". ![]()
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